Cobblestone Material

This is a Cobblestone material I made a few months ago for an environment I've been working on.

I created the height map (as well as AO, curvature, normal, ID masks, and some other masks and warps) in Designer. I then used those maps and masks in Painter to texture the Base Color and Roughness.

I also created a "cleaner" version, which will be blended in engine with mesh painting.

"Cleaner" version

"Cleaner" version